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Unfettered Errantry

House Rule: Maneuvers Cost Fatigue Points

GURPS is an elegant system that models most things well, but one place I find it lacking regards the mechanic for fatigue points. Let me explain. If you watch a boxing match, the fighters don’t remain engaged for the entire match. They engage; throw punches; back off; circle around; re-engage; clinch, etc. You get the…

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GURPS: Mastering Advantages & Disadvantages

The GURPS character creation process with its infinite possibilities can overwhelm new players, so I’ve compiled a list of strategies that have helped (or would have helped) me to acquire the system. Advantages & disadvantages raise the learning curve because each one introduces exceptions to the basic rules of the game. This can present a…

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